This is the first screen after connecting via the Telnet server. Note that all screens and other UI elements are stored in external text and configuration files. Nothing is hard-coded into the BBS engine (even the logon process is an external script).

Erebus was the name of my BBS. The {@Hello.ans} oddity is an unexpanded control code.

This screen is supposed to show a listing of recent calls (surrounded by colorful ANSI graphics). However, I haven't implemented the user database so the BBS does not yet track callers. The graphics are from a freeware utility I wrote for the RemoteAccess BBS system in the mid (or late?) 1990s. I don't have the source code anymore but I saved the graphics.
This is the main menu taken from the original BBS, now running under the new system.

Of course, most of the menu options are not functional.
Another unchanged file menu from Erebus BBS. I think I annoyed people with large screens that took a long time to transmit over 2400 baud modems.

The last screen.

The screen is from a freeware utility called Bernice the Dragon (I think I released it in 1995 or 1996) for Remote Access BBS. It displayed the name and handle of the last caller. The artwork is rather lame but it demonstrated some of the capabilities of the Concerto Door Driver Kit, which I also released around the same time. Concerto was written in Pascal and served as a framework for creating BBS utilities and games. I sold one copy to someone in Singapore before discovering the Internet and realizing the BBS world was dead (for a while).
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